2023年2月26日星期日

MapleSEA - Legends of Zipangu - Future Tokyo Returns - Challenge! Aufheben Subjugation

 MapleSEA - Future Tokyo - Aufheben Guide

Summary:

Event Duration: 22nd February 2023 - 14th March 2023
Requirement: Level 101+, Future Tokyo Chapter 3, Zero Story Chapter 2 for Zero

Specification:

Name: Aufheben
Level: 300
Health Point: 10.5t + 14.7t + 21t + 31.5t + 42.15t = 119.85t (HP may not be accurate)
Physical Damage Reduction (PDR) & Magical Damage Reduction (MDR): 25%
Elemental Resistance: Holy
Elemental Weakness: Ice, Poison
Party Player: 1+
Death Count: 5
Entry Cooldown: None (but 15 min written in MSEA official website patch note)

Reward:

Weekly Challenge:

Weekly Score: 1-3 points per phase, 15 points maximum for 5 phases
Future Tokyo Coin: 100-600 coins per point (it's not random, depends your point earned), 7600 coins maximum for 15 points

Challenge Mission (One Time):

Cleared Boss's Phase 1
  • I Will Stop You Again and Again! - No Stats
Cleared Boss's Phase 1 without dying
  • Dunas's Hat
  • (appearance with Cape)
Cleared Boss's Phase 1 by a single class
  • Dunas's Cape
  • Explanation: Clear boss phase 1 with 2 party members and above. Party must be in same class; warrior mage archer thief (xenon) or pirate, example; <Hero with Paladin Aran Demon Slayer>, <Bishop with Kinesis Lara Evan>, <Xenon with Night Walker Shadower>...
Cleared Boss's Phase 2
  • Damage Skin - Aufheben
Cleared Boss's Phase 3
  • Aufheben Chair
  • BGM: PL_NeoTokyo - Ashley_loop
Cleared Boss's Phase 4
  • Sacred Aufheben Chair
  • BGM: PL_NeoTokyo - Dunas_loop
Cleared Boss's Phase 5
  • Glorious Aufheben Chair
  • BGM: PL_NeoTokyo - Rebirth_loop
Stopped the boss while <destruction> counter is 0
  • Future Tokyo Coin x500
  • Explanation: Waiting the clock hand goes to 0 during <Ashray's Will>, defeat Aufheben after <Light of Destruction> (count reset to 0), or defeat Aufheben without get hitted by Aufheben in one phase, details on Aufheben Skills and Mechanics
Passed <judgement> without anyone dying (0/10)
  • Future Tokyo Coin x500
  • Explanation: All in party survive in Aufheben skill <Judgement> 10 times (iframe not counted), details on Aufheben Skills and Mechanics
Overlapped another party member with a different type of <bombify> and canceled damage (0/10)
  • Future Tokyo Coin x500
  • Explanation: Survive in Aufheben skill <Bombify> 10 times (iframe not counted), details on Aufheben Skills and Mechanics
Cleared the phase without anyone using bind skill
  • Future Tokyo Coin x500
  • Explanation: Clear the boss without binding in one phase
Completely canceled the annihilation damage with <Power of Life>
  • Future Tokyo Coin x500
  • Explanation: Collect <Power of Life> 21+ to cancel Aufheben skill <Waves of Light>, details on Aufheben Skills and Mechanics
The 12th <Aufheben Apostle> appeared in a single boss fight
  • Future Tokyo Coin x500
  • Explanation: Summons 12th <Aufheben Apostle>, details on Aufheben Skills and Mechanics
Healed 10 times through Light of Life in a single boss fight
  • Future Tokyo Coin x500
  • Explanation: Stay in <Light of Life> and get healed 10 times, details on Aufheben Skills and Mechanics
The 15th <Aufheben Curse> appeared in a single boss fight
  • Future Tokyo Coin x100
  • Explanation: Summons 15th <Aufheben Curse>, details on Aufheben Skills and Mechanics
Eliminate <Aufheben Curse> (0/10)
  • Future Tokyo Coin x100
  • Explanation: Eliminate 10 <Aufheben Curse>, details on Aufheben Skills and Mechanics
Heal party member with Absorb Fissure (0/10)
  • Future Tokyo Coin x200
  • Explanation: Stay in same debuff with <Fissure of Dimension> 10 times, details on Aufheben Skills and Mechanics

Skills and Mechanics:

Phase 1:


<Thesis> and <Antithesis>
  • A debuff appears in random status on character above in entire boss run when start.
  • Thesis: You are the part of an existing world.
  • Antithesis: You are who invaded an existing world and declared an anomalous being to go to a new world.
  • The UI shows the debuff status of party members.
  • The status can be switched when get hitted by Aufheben Attacks; energy balls, swing, triple slash and shockwave.
  • The status related to Aufheben skill <Bombify> and <Judgement> for survive, mechanics for <Aufheben Curse> and <Fissure in Dimension>.
<Destruction>
  • The gauge counter UI appears in entire boss run when start.
  • The <destruction> count (red and yellow dots) in gauge rises every Aufheben attacks hit to players.
  • The clock hand moves clockwise every Aufheben attacks.
  • Aufheben casts skill <Bombify> while gauge count reaches 7, 14, 21, casts <Judgement> while reach 30.
  • Aufheben suppressed by <Ashray's Will> when clock hand reaches 20 (12 o'clock).
<Bombify>
  • This mechanic in entire boss run.
  • Happened while gauge reaches 7, 14, 21.
  • Start counter 10s on character above, inflict 200% max hp damage to player.
  • Can be protected by iframe skill and bishop magic shell shield.
  • To avoiding, a pair of players staying together with differ debuff thesis and antithesis. The extras in pair will be exploded randomly, example; 4 Thesis and 2 Antithesis, random 2 players with Thesis debuff die.
<Judgement>
  • This mechanic in entire boss run.
  • Happened while gauge reaches 30.
  • Instant inflict 1000% max hp damage to player.
  • Can be protected by iframe skills and bishop magic shell shield.
  • To avoiding, before this event happened, all party members with debuff thesis and antithesis must be balanced, easy to look at debuff UI. Extras die, example; 1 Thesis and 4 Antithesis, random 3 players with Antithesis debuff instant die.
<Ashray's Will>
  • This mechanic in entire boss run.
  • Happened while clock hand reaches 20 (one round clockwise to 12 o'clock).
  • Aufheben immobile for 10s, gauge UI shows the clock hand turning back.
  • After the immobile, Aufheben heals 4% max hp per <Destruction> count (dots) collected and casts <Light of Destruction>.
<Light of Destruction>
  • This mechanic in entire boss run.
  • <Light of Destruction> deals 100% hp damage to player, can be avoided on middle and certain location. There are no effects and damage dealing in Phase 4 (maybe bug or advantage).
  • Summons <Aufheben Apostle> after <Light of Destruction>.
<Aufheben Apostle>
  • This mechanic in entire boss run.
  • After <Light of Destruction>, summons a black haired Aufheben in the middle of the map.
  • Shots a spear like black chain after an effect on the floor, deal 20% damage and slow effect for a moment which cannot use flash jump related skills.
  • <Aufheben Apostle>s are invincible and retain in entire boss run.

Phase 2:


<Power of Life>
  • This mechanic in phase 2 to phase 4.
  • A green effect on the floor pop out randomly in map.
  • Effect is stackable.
  • Collect to reduce <Waves of Light> damage.
  • Can be collected more than 20 stacks.
  • Reduce 1 stack every 10s while not touching the <Power of Life>.
<Waves of Light>
  • This mechanic in phase 2 to phase 4.
  • A whole map skill inflict 666% max hp damage to player.
  • Cannot be protected by iframe skills.
  • Reduce 33% damage per <Power of Life> collected, maximum cost 20 stacks.
  • Used in around 100s circle.

Phase 3:


Recovery seal for phase 3 to phase 5 permanently, such as potion and recovery related skill.

<Light of Life>
  • This mechanic in phase 3 to phase 4.
  • A green aura random appear in map for certain of time.
  • Heals around 50% HP continuously.
<Fragment of The Moon>
  • This mechanic in phase 3 to phase 4.
  • Falling small meteor and bigger meteor in random.
  • Deals around 7% and 20% damage.

Phase 4:


<Blood of Earth>
  • This mechanic in only phase 4.
  • Blow up a fire blast after an effect on the floor.
  • Deals around 4% damage and blow you up with super knockback.
<Aufheben Curse>
  • This mechanic in phase 4 to phase 5.
  • 2 types of Aufheben Curse will be summon; Thesis and Antithesis.
  • Deals 10% damage.
  • Summons 1 opposite type of Aufheben Curse while every time the debuff status switched and there are more than opposite. Example; 2 thesis and 4 antithesis, turning to 1 thesis and 5 antithesis, will summon 1 Thesis Aufheben Curse.
  • The only corresponding debuff status can be attacked, example; Thesis Aufheben Curse with Thesis debuff status.

Phase 5:


<Fissure in Dimension>
  • This replaced <Light of Life> to heal players.
  • There are 2 type of rifts; Thesis and Antithesis.
  • The rift explode after a certain of time will get either recover player HP or buff Aufheben depends the player debuff status.
  • The player debuff status standing to the same rift to heal party members 49% HP. Example; Antithesis player stand to black rift.
  • Player standing to differ rift or no player in the rift, Aufheben gets buffed herself. Example; Thesis player stand to black rift.
<Ashray's Will (Spinning Laser)>
  • Same functions to Ashray's Will.
  • Added 4 rotating lasers shooting out from Aufheben while immobile, which deals 10% damage.

Aufheben Attacks:

<Basic Attack>
  • Swing 15% damage.
  • Switch to Thesis status.
<Swing Down>
  • Swing 40% damage and super knockback.
  • Switch to Antithesis status.
  • Used in 20s circle.
<Triple Swing>
  • 1st and 2nd Swing 15% damage, 3rd Swing 20% damage.
  • 1st and 2nd Swing with dash forward, 3rd Swing staying the position.
  • 1st and 3rd Swing switch to Thesis status, 2nd Swing switches to Antithesis status.
  • Used in 15s circle.
<Thesis Energy Ball>
  • Shoot blue slow energy ball 30% damage.
  • Switch to Thesis status.
  • Can be avoided by lying down.
  • Used in 15s circle.
<Antithesis Energy Ball>
  • Shoot purple fast energy ball 30% damage.
  • Switch to Antithesis status.
  • Can be avoided by lying down.
  • Used in 15s circle.
<Shockwave>
  • Aufheben counterattack after player's bind, deals 33% damage, stun 7s to players and super knockback.
  • Switch to Antithesis status.
  • Cannot be avoided by any iframe skills.
Note(s):
  • Referred to JMS player's blog & wiki.
  • Referred to JMS translation and MSEA v220.1 in-game translation.
  • Aufheben HP, percentage of damage may not accurate.
  • All the percentage of skills and attacks are based on player's max hp.
  • JMS translation and MSEA translation;
    • Ashley's Will = Ashray's Will
    • Light of Doomsday = Light of Destruction
    • Thesis, Anti-Thesis = Teze, Anti-Teze
    • Swell of Light = Waves of Light
    • Dimensional Rift = Fissure in Dimension


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