MapleSEA - Future Tokyo - Aufheben Guide
Summary:
Event Duration: 22nd February 2023 - 14th March 2023
Requirement: Level 101+, Future Tokyo Chapter 3, Zero Story Chapter 2 for Zero
Specification:
Name: Aufheben
Level: 300
Health Point: 10.5t + 14.7t + 21t + 31.5t + 42.15t = 119.85t (HP may not be accurate)
Physical Damage Reduction (PDR) & Magical Damage Reduction (MDR): 25%
Elemental Resistance: Holy
Elemental Weakness: Ice, Poison
Party Player: 1+
Death Count: 5
Entry Cooldown: None (but 15 min written in MSEA official website patch note)
Reward:
Weekly Challenge:
Weekly Score: 1-3 points per phase, 15 points maximum for 5 phases
Future Tokyo Coin: 100-600 coins per point (it's not random, depends your point earned), 7600 coins maximum for 15 points
Challenge Mission (One Time):
Cleared Boss's Phase 1
Cleared Boss's Phase 1 without dying
Cleared Boss's Phase 1 by a single class
Cleared Boss's Phase 2
Cleared Boss's Phase 3
Cleared Boss's Phase 4
Cleared Boss's Phase 5
Stopped the boss while <destruction> counter is 0
Passed <judgement> without anyone dying (0/10)
Overlapped another party member with a different type of <bombify> and canceled damage (0/10)
Cleared the phase without anyone using bind skill
Completely canceled the annihilation damage with <Power of Life>
The 12th <Aufheben Apostle> appeared in a single boss fight
Healed 10 times through Light of Life in a single boss fight
The 15th <Aufheben Curse> appeared in a single boss fight
Eliminate <Aufheben Curse> (0/10)
Heal party member with Absorb Fissure (0/10)
- Future Tokyo Coin x200
- Explanation: Stay in same debuff with <Fissure of Dimension> 10 times, details on Aufheben Skills and Mechanics
Skills and Mechanics:
Phase 1:
<Thesis> and <Antithesis>
- A debuff appears in random status on character above in entire boss run when start.
- Thesis: You are the part of an existing world.
- Antithesis: You are who invaded an existing world and declared an anomalous being to go to a new world.
- The UI shows the debuff status of party members.
- The status can be switched when get hitted by Aufheben Attacks; energy balls, swing, triple slash and shockwave.
- The status related to Aufheben skill <Bombify> and <Judgement> for survive, mechanics for <Aufheben Curse> and <Fissure in Dimension>.
<Destruction>
- The gauge counter UI appears in entire boss run when start.
- The <destruction> count (red and yellow dots) in gauge rises every Aufheben attacks hit to players.
- The clock hand moves clockwise every Aufheben attacks.
- Aufheben casts skill <Bombify> while gauge count reaches 7, 14, 21, casts <Judgement> while reach 30.
- Aufheben suppressed by <Ashray's Will> when clock hand reaches 20 (12 o'clock).
<Bombify>
- This mechanic in entire boss run.
- Happened while gauge reaches 7, 14, 21.
- Start counter 10s on character above, inflict 200% max hp damage to player.
- Can be protected by iframe skill and bishop magic shell shield.
- To avoiding, a pair of players staying together with differ debuff thesis and antithesis. The extras in pair will be exploded randomly, example; 4 Thesis and 2 Antithesis, random 2 players with Thesis debuff die.
<Judgement>
- This mechanic in entire boss run.
- Happened while gauge reaches 30.
- Instant inflict 1000% max hp damage to player.
- Can be protected by iframe skills and bishop magic shell shield.
- To avoiding, before this event happened, all party members with debuff thesis and antithesis must be balanced, easy to look at debuff UI. Extras die, example; 1 Thesis and 4 Antithesis, random 3 players with Antithesis debuff instant die.
<Ashray's Will>
- This mechanic in entire boss run.
- Happened while clock hand reaches 20 (one round clockwise to 12 o'clock).
- Aufheben immobile for 10s, gauge UI shows the clock hand turning back.
- After the immobile, Aufheben heals 4% max hp per <Destruction> count (dots) collected and casts <Light of Destruction>.
<Light of Destruction>
<Aufheben Apostle>
- This mechanic in entire boss run.
- After <Light of Destruction>, summons a black haired Aufheben in the middle of the map.
- Shots a spear like black chain after an effect on the floor, deal 20% damage and slow effect for a moment which cannot use flash jump related skills.
- <Aufheben Apostle>s are invincible and retain in entire boss run.
Phase 2:
<Power of Life>
<Waves of Light>
- This mechanic in phase 2 to phase 4.
- A whole map skill inflict 666% max hp damage to player.
- Cannot be protected by iframe skills.
- Reduce 33% damage per <Power of Life> collected, maximum cost 20 stacks.
- Used in around 100s circle.
Phase 3:
Recovery seal for phase 3 to phase 5 permanently, such as potion and recovery related skill.
<Light of Life>
- This mechanic in phase 3 to phase 4.
- A green aura random appear in map for certain of time.
- Heals around 50% HP continuously.
<Fragment of The Moon>
- This mechanic in phase 3 to phase 4.
- Falling small meteor and bigger meteor in random.
- Deals around 7% and 20% damage.
Phase 4:
<Blood of Earth>
<Aufheben Curse>
- This mechanic in phase 4 to phase 5.
- 2 types of Aufheben Curse will be summon; Thesis and Antithesis.
- Deals 10% damage.
- Summons 1 opposite type of Aufheben Curse while every time the debuff status switched and there are more than opposite. Example; 2 thesis and 4 antithesis, turning to 1 thesis and 5 antithesis, will summon 1 Thesis Aufheben Curse.
- The only corresponding debuff status can be attacked, example; Thesis Aufheben Curse with Thesis debuff status.
Phase 5:
<Fissure in Dimension>
- This replaced <Light of Life> to heal players.
- There are 2 type of rifts; Thesis and Antithesis.
- The rift explode after a certain of time will get either recover player HP or buff Aufheben depends the player debuff status.
- The player debuff status standing to the same rift to heal party members 49% HP. Example; Antithesis player stand to black rift.
- Player standing to differ rift or no player in the rift, Aufheben gets buffed herself. Example; Thesis player stand to black rift.
<Ashray's Will (Spinning Laser)>
- Same functions to Ashray's Will.
- Added 4 rotating lasers shooting out from Aufheben while immobile, which deals 10% damage.
Aufheben Attacks:
<Basic Attack>
<Triple Swing>
<Thesis Energy Ball>
- Aufheben counterattack after player's bind, deals 33% damage, stun 7s to players and super knockback.
- Switch to Antithesis status.
- Cannot be avoided by any iframe skills.
Note(s):
- Referred to JMS player's blog & wiki.
- Referred to JMS translation and MSEA v220.1 in-game translation.
- Aufheben HP, percentage of damage may not accurate.
- All the percentage of skills and attacks are based on player's max hp.
- JMS translation and MSEA translation;
- Ashley's Will = Ashray's Will
- Light of Doomsday = Light of Destruction
- Thesis, Anti-Thesis = Teze, Anti-Teze
- Swell of Light = Waves of Light
- Dimensional Rift = Fissure in Dimension
没有评论:
发表评论